Mainstage Talks – Nov 2012 – Andy Gilbert – Shooting HDRIs & Lighting in 3dsmax with Vray

Shaders

Textures/Shaders

ag_texshad
My recommendation: Where possible try and have a spec, bump and diffuse maps, lots of surfaces are reflective, most surfaces are irregular, straight lines are non existent.

ag_rawrender

ag_teximage

ag_matlib

ag_txleather

Basic Compositing

Elements and Basic Comping (additive)

ag_basecomp

Elements and Basic Comping

ag_basecmult

Basic Comp Photoshop

ag_cmpps

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Cache Media IncĀ®

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