Todd Daniele
Who is Todd Daniele?
Official Todd Daniele bio:
At a young age I developed an affinity for drawing, that doesn’t mean I was a prodigy, it just means I liked to play with crayons. I never imagined when I picked up my first crayon that I would be creating Photo-Real 3D models with a machine called a computer, yet here I am. It was a long path with lots of distractions, the tools I used changed dramatically, but the one thing that was constant was my love of visual expression. When I am not geeking it up in a Soho studio with my friends, I am enjoying great food, movies, and most importantly my wife and family.
What I do?
First and foremost I am a 3D Modeler, usually working within a 3ds Max pipeline. Aside from modeling I also have a strong knowledge of texture creation, uv unwrapping, material/shader development, lighting and rendering within both a V-ray and Mental Ray environment. As a modeler I have made the natural progression to digital sculpting, I am fluent in both Pixologic Zbrush, and Autodesk Mudbox.I have been creating highly detailed character, environment and hard surface models within these applications for quite some time now.
A strong sense of design, spacial relations, and overall composition mean that I bring much more to the table than just simply modeling.
I have an acute ability to adapt and design while creating 3D assets and environments. I know what works, what looks good, and explore all options as I create.
In addition to my work, I have authored a book, \”Poly-Modeling with 3ds Max\” that is published by Focal Press. I have also contributed a chapter to the 3DATS publication \” 3ds Max 2010 Architectural Visualization Advanced to Expert\”. Todd has also created training material for Digital-Tutors. Digital-Tutors: Mixed Modeling Techniques in 3ds Max 2012 with Todd Daniele. In the video Todd outline’s various modeling techniques within 3ds Max 2012.

















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