MClass June2014-01 – “Procedural Modeling, Texturing, and Animation” – Paul Neale

Procedural Modeling, Texturing, and Animation

Description:

Building scenes and assets can be a time consuming endeavor unless you use the power of 3DS Max and procedural modeling and texturing to speed the process. Combining procedural modeling techniques with procedural texturing can be fast, efficient and fun to do.

Animating can be tedious to say the least, finding ways to get to the end result faster can help to free time to work on more complex tasks in the animation pipeline. Finding fast and flexible solutions to every day problems using layered controllers will be explored.

Date: June 14, 2014

Time: 2:15pm

Class Specs:

Time: 2:15pm – 3:45pm
Price: $100 non-members $80 members
Software Used: 3dsmax 2014
Requirements: Basic knowledge of 3ds Max usage is recommended

Duration: 1 hour 15mins | 15mins Q&A

Topics Covered:

  • Procedural modeling tools that can be used in every day production to enhance the modeling work flow.
  • We will look at a couple ways that procedural maps can be used to build landscapes and create assets.
  • Use of procedural textures as a fast alternative to unwrapping objects and painting textures.
  • Let the animation process drive it self. With procedural animation methods built into 3DS Max many tasks can be made faster and simpler and still provide flexibility and excellent results.

Instructor: Paul Neale

PaulEUE
Website:  http://www.paulneale.com/

YouTube:  https://www.youtube.com/user/infopaulneale

Instructor: Bio

Paul Neale has been internationally known in the 3D Animation industry for almost two decades. His extensive involvement as Senior Director of Research and Development and Art Director of 3D has encompassed areas in TV series, feature film, special effects and high-profile games. Paul specializes in character rigging and modeling as well as writing plug-ins and scripted tools for system, software and production needs. Paul is considered to be one of the top character rigger, modeler and technical directors in the 3DS Max community. For ten years, Paul is has been CEO of PEN Productions which has served clients worldwide. These include 2K Marin, Ubisoft, Hatch Studios, Studio Liddell, Pasozebra and many more around the globe. The work of Paul Neale and PEN Productions has been used in feature films, TV series, AAA Game titles, and broadcast television. At PEN Productions, Paul excels as a Max script tools developer, technical director and rigging specialist for clients worldwide. He has also provided 3DS Max training to the effects staff at Walt Disney Canada, where he worked for almost two years. Neale is widely known for his support of the 3DS Max community through teaching, public speaking, production and the creation of training DVD’s.

TRAINING EXPERIENCE… In addition to his industry experience, Paul has been an Ontario College Professor for fifteen plus years where he brings his knowledge, professionalism and passion of 3D to his students. From him, students learn what it takes to be the best graphic artist in the industry. In 2008, Paul received Autodesk Masters Award for Contributions to CG Artistry. Paul Neale has been a Presenter for multiple Siggraph Master Classes as well as a Master Class at GDC. He has represented Autodesk as a regular Guest Speaker at trade shows and special events, and a Master Class presenter at two Autodesk Universities and the End User Event (EUE) in Holland along with writing and development of training material for 3D Max Manuals. Paul Neale has trained numerous companies over the years including Walt Disney Studios, UBIsoft, Rogers Sports Net, Global Television Toronto and University of Ulster. Paul’s character rigging training DVD’s have been an essential industry resource for almost a decade.

written by

Cache Media Inc®

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