Archive for category: Mainstage Previews

Preview Mainstage Talks – March 2015 – Marcus Dublin – Real-Time Game Characters: From Concept to Completion – Part 1 and 2

Preview of Full Length Duration 1 hour 27 min. Recorded March 17th 2015 In…

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Preview Mainstage Talks – June 2014 – Paul Neale – Approaches For Rigging and More

Preview of Full Length Duration 1 hour 57 min. Recorded June 12th 2014 In…

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Preview Mainstage Talks – April 2014 – Jacques Tege Jr. – Thinking Particles

Preview of Full Length Duration 1 hour 49 min. Recorded April 15th 2014 In this…

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Preview Mainstage Talks – March 2014 – Kim Lee – Part 2 – Unwrap UVW Primer and General Discussion

Preview of Full Length Duration 1 hour. Recorded March 18th 2014 In this Mainstage…

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Preview Mainstage Talks – March 2014 – Kim Lee – Part 1 – Unwrap UVW Primer and General Discussion

Preview of Full Length Duration 1 hour 6 min. Recorded March 18th 2014 In this…

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Preview Mainstage Talks – January 2014 – Kim Lee – Manageable Solutions for Dynamic Foliage and More.

Preview of Full Length Duration 1 hour 43 min. Recorded January 28th 2014 In…

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Preview Mainstage Talks – October 2013 – Edmund Earle – Terrain and Vehicle VFX

Preview of Full Length Duration 1 hour 29 min. Recorded October 15th 2013 In…

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Preview Mainstage Talks – June 2013 – Kim Lee – Making of the Autodesk TriloBot

Preview of Full Length Duration 1 hour 34 min. Recorded June 18th 2013 In this…

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Preview Mainstage Talks – May 2013 – Gary Davis (Autodesk) – A Guided Tour of 3ds Max 2014

Preview of Full Length Video Duration 1 hour 35 min. Recorded May 21st 2013…

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Preview Mainstage Talks – April 2013 – Borislav “Bobo” Petrov (Thinkbox Software) – What’s New Inside And Outside The Box

Preview of Full Length Video Duration 1 hour 37 min.  Recorded April 16th 2013…

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