MClass June2014-04 – “High Impact V-Ray 2.x Bootcamp” – Jacques Tege

High Impact V-Ray 2.x Bootcamp

Description:

As CGI visuals continue to grow in sophistication, more and more production specialists are turning to tools that can quickly and seamlessly deliver on the expected transparent high visual impact that savvy audiences look for. With its advanced, high quality GI capabilities, and robust camera, shader and lighting features V-Ray is a tool that represents a high water mark in production quality rendering for 3ds Max. Learn advanced V-ray 2.x techniques in photorealistic lighting of interior and exterior environments, ins and outs of GI optimization, linear color space setups, shader development and render elements setup techniques currently used in high profile productions.

Date: June 14, 2014

Time: 11:45am

Class Specs:

Time: 11:45am – 1:15pm
Price: $100 non-members $80 members
Software Used: 3dsmax 2014, V-ray 2 (V-ray RT will not be covered)
Requirements: Basic knowledge of V-ray usage is recommended

Duration: 1 hour 15mins | 15mins Q&A

Topics Covered:

  • Photorealistic interior lighting techniques
  • Exterior environment lighting
  • GI optimization
  • Linear color space concepts
  • V-Ray proxy setup
  • V-Ray specific shader development and render elements setups

Instructor: Jacques Tege Jr.

tege_headshot Website:  www.vmfanimation.com

Instructor: Bio

Jacques is a CG technical director who has been in the visual arts industry for decades, and began his career in 3d animation when 3d Studio was running on DOS. Using 3d Studio, he began his professional 3d animation career doing broadcast packaging for streaming media, and managing a team of creative who believed that one day people would be watching TV on their computers. Holding 3ds Max as his core 3d application since version 1, he currently sells himself as a generalist with a triple specialty in dynamics scripting, tools development, and lighting and rendering. He has been using V-Ray for 8 years, and has tapped into its power for numerous commercials, broadcast productions and feature films. He has worked with Eyeball NYC, 1st Avenue Machine, Click 3x, Visual Goodness, Phosphene and a number of other production houses in the greater NYC area. With a background in traditional commercial illustration, V-Ray is his renderer of choice because of its rich, sophisticated feature set and fast GI algorithms.

Jacques has sat on numerous industry panels, participated in the development of award winning work, and has recently presented at the NYC 3ds Max User Group gathering in NYC.

As a technical lead and team supervisor with deep industry experience, Jacques has earned a solid reputation as a highly qualified gun-for-hire.

written by

Cache Media Inc®

Comments are closed.

Leave a Reply

Want to join the discussion?
Feel free to contribute!