{"id":3204,"date":"2014-05-28T10:00:41","date_gmt":"2014-05-28T15:00:41","guid":{"rendered":"http:\/\/www.nyc3d.org\/3dwp2\/?p=3204"},"modified":"2014-05-28T13:31:03","modified_gmt":"2014-05-28T18:31:03","slug":"mclass-june2014-02-speedy-character-kim-lee","status":"publish","type":"post","link":"https:\/\/www.nyc3d.org\/3dwp2\/mclass-june2014-02-speedy-character-kim-lee\/","title":{"rendered":"MClass June2014-02 \u2013 \u201cSpeedy Character Creation Is Elementary &#8211; From Concept To Screen\u201d &#8211; Kim Lee"},"content":{"rendered":"<h2>Speedy Character Creation Is Elementary &#8211; From Concept To Screen<\/h2>\n<h3>Description:<\/h3>\n<p>In this class we will examine the various techniques used in creating a troll character for a mock game animation used for the ABC\u00a0show &#8220;Elementary&#8221;. \u00a0We will explore all facets of the process from modeling the character, armor, weapon and environment to texturing, skinning and animation. The class will explain how 3ds Max 2014 was used to complete this project from start to delivery on an accelerated production schedule of 4 days.<\/p>\n<h2>Date: June\u00a014, 2014<\/h2>\n<h2>Time: 4:00pm<\/h2>\n<div class=\"one_half first\"><h3>Class Specs:<\/h3>\n<p>Time: 4:00pm &#8211; 5:30pm<br \/>\nPrice: $100 non-members $80 members<br \/>\nSoftware Used: 3dsmax 2014,\u00a0Mudbox 2014, Vray 2.3<br \/>\nRequirements: Intermediate\u00a0knowledge of 3ds max\u00a0usage is recommended<\/p>\n<p>Duration: 1 hour 15mins | 15mins Q&amp;A<\/p>\n<\/div>\n<div class=\"one_half \"><h3>Topics Covered:<\/h3>\n<ul>\n<li>Designing with Speed of Execution in Mind<\/li>\n<li>Fast Modeling Approaches<\/li>\n<li>Techniques for Fast Skinning\/Weighting<\/li>\n<li>Important\u00a0Character Animation Principles For Good Results Fast<\/li>\n<li>Quick Cloth Usage and Creating Looping Cloth Animations<br \/>\n<\/div><\/li>\n<\/ul>\n<p><div class=\"hr\"><\/div><div class=\"tabcontainer tab_initial_open  tab_initial_open__1\">\n\n<div class=\"tab\">Instructor: Kim Lee<\/div>\n<div class=\"tab_content\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-3257 \" src=\"http:\/\/www.nyc3d.org\/3dwp2\/wp-content\/uploads\/2014\/05\/kim.png\" alt=\"kim\" width=\"147\" height=\"149\" srcset=\"https:\/\/www.nyc3d.org\/3dwp2\/wp-content\/uploads\/2014\/05\/kim.png 120w, https:\/\/www.nyc3d.org\/3dwp2\/wp-content\/uploads\/2014\/05\/kim-36x36.png 36w\" sizes=\"auto, (max-width: 147px) 100vw, 147px\" \/>\u00a0Website:\u00a0 www.worldsaway.tv<\/p>\n<p>Vimeo: \u00a0https:\/\/vimeo.com\/worldsaway<\/p>\n\n<\/div>\n\n<div class=\"tab\">Instructor: Bio<\/div>\n<div class=\"tab_content\">\n<p>Kim Lee has worked as an animator, vfx supervisor, technical director, director, author, teacher and community leader for 15+ years. His work in both and digital and physical realms spans from commercials for Chase, American Express, Google, and Lexus to feature film development at Disney Feature Animation to work on television series like Mega Cities and Crime360. His recent work blends his strong background in digital production with electronics, programming, carpentry, and mechanical and leverages recent developments in the growing maker movement.<\/p>\n<p>Kim has represented AutoDesk &#8211; traveling through Europe and North America to train artists and instructors at IBM, Electronic Arts, and MTV. Lee has also worked as a 3ds Max demo artist for Autodesk at all the Major trade shows such as Siggraph, NAB, GDC, and IBC.<\/p>\n<p>He has written for numerous publications including 3ds Max 2010 Architechtural Visualization &#8211; Advanced to Expert (3DATS), and Inside 3ds Max 4, (New Riders).<\/p>\n\n<\/div>\n\n\n<\/div>\n<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Speedy Character Creation Is Elementary &#8211; From Concept To Screen Description: In this class we will examine the various techniques used in creating a troll character for a mock game animation used for the ABC\u00a0show &#8220;Elementary&#8221;. \u00a0We will explore all facets of the process from modeling the character, armor, weapon and environment to texturing, skinning [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3260,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_forum_subforum_count":0,"ngg_post_thumbnail":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[40],"tags":[],"class_list":["post-3204","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-curmc"],"jetpack_featured_media_url":"https:\/\/www.nyc3d.org\/3dwp2\/wp-content\/uploads\/2013\/01\/Troll_MasterClass_2014_v01-940x390.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.nyc3d.org\/3dwp2\/wp-json\/wp\/v2\/posts\/3204","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.nyc3d.org\/3dwp2\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.nyc3d.org\/3dwp2\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.nyc3d.org\/3dwp2\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.nyc3d.org\/3dwp2\/wp-json\/wp\/v2\/comments?post=3204"}],"version-history":[{"count":3,"href":"https:\/\/www.nyc3d.org\/3dwp2\/wp-json\/wp\/v2\/posts\/3204\/revisions"}],"predecessor-version":[{"id":3261,"href":"https:\/\/www.nyc3d.org\/3dwp2\/wp-json\/wp\/v2\/posts\/3204\/revisions\/3261"}],"wp:attachment":[{"href":"https:\/\/www.nyc3d.org\/3dwp2\/wp-json\/wp\/v2\/media?parent=3204"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.nyc3d.org\/3dwp2\/wp-json\/wp\/v2\/categories?post=3204"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.nyc3d.org\/3dwp2\/wp-json\/wp\/v2\/tags?post=3204"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}