This is a listing of various sites that host 3ds Max Maxscripts, some free some paid. This is not meant to be an all encompassing list of every Maxscript or MaxScript site available for 3ds Max but rather a starting point for artists to find MaxScript solutions.
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Developer: Joe Gunn
Allows you to do point caching of geometry in your scene very easy. There is an option to SET a default cache root directory. Cache & Bake has a built in “Incremental Caching System”, this means that you will never over write cache files by mistake. Automatically version up your caches. There are two methods for point caching, SINGLE CACHE & ATTACH CACHE. Single cache allows you to point cache a SELECTION of geometry in one go. It is also smart enough to to name the caches based on the name of the objects. ATTACH CACHE works a bit differently. This method allows you to point cache a selection of geometry into ONE MESH and ONE POINT CACHE. This allows you to create a single mesh while retaining all of the individual animation of the selected geometry.
Allows you to make key frames on your object at every frame. A great way to take procedural animation and make keys out of it. Works on your selection. Automatically bake the animation to a point helper or to the Original Object. You can also select vertices and bake the selection to points. Control for the range at which you bake. You can also set how many frames it will bake. By default it is set to bake a keyframe at every frame. However you can change it to bake every Nth Frame if desired. After baking down the animation you can clean up the keys, offset keys by selection order, & slide keys.
This part of the tool is to be used with objects that have been point cached by “CACHE & BAKE”. This allows you to see you cache history on the selected objects and HOT SWAP the point caches. Post manipulation of the point cached objects like removing point cache modifiers by selection, toggle On/Off point cache modifiers. Basically playback manipulation function however it will work on an entire selection of objects with point cache modifiers applied. Playback-graph linking, this allows you to have a master object where you animate the playback graph and all the other objects can be set to slave objects and will get the same playback-graph animation applied. Point cache offsetting by the selection order. You can easily use this to offset your selection forward or backwards.
Developer: Aaron Dabelow
The Debris Maker is a collection of scripts for 3dsMax that procedurally generate and sometimes animate geometry. Intended to help streamline adding detail to a scene, by creating lots of versions of something quickly, that you can edit, or choose from. The Debris Maker has only been tested in 3dsMax 2013 and 2014, and on windows 7, 8 and 8.1 platforms, however it should work as back 3dsMax 2009, up to current versions.
Probably the best and biggest repository for MaxScripts. Many various Maxscripts from all over the world
Developer: Neil Blevins
The SoulburnScripts for 3dsmax is a collection of scripts that Neil Blevins has written for his personal artwork at home. Some of their concepts are based on scripts he wrote during his time at Blur Studio and released publicly as BlurScripts (however the SoulburnScripts have been completely rewritten from scratch, giving them more features and better functionality), others are totally new concepts.