NYC MASTER CLASSES 2012

The NYC 3ds Max User Group is proud to Announce Master Classes

Master Classes utilize local industry experts and outstanding 3D artists to share their skill sets, tips & tricks or knowledge about solving production challenges using 3ds Max. Each Master Class is a 90 minute lecture based class. These classes are designed to give you specific topic information and steps to improve your skills. Each class will spend the last 15 minutes for an open session for questions & answers. Be prepared to take notes and bring a laptop if you want. It’s time to upgrade your skills. Each class will also provide content from the instructors to each student upon completion of the class.

September Class List 2012:

  • MClass 01 – “Maxscript for the Artist” by Joe Gunn
  • MClass 02 – “Particle Flow – Beyond Fire & Smoke” by Kim Lee
  • MClass 03 – “Improving your modeling workflow in 3ds Max ” by Todd Daniele
  • MClass 04 – “Non-Character Animation Techniques” by Kim Lee

 

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Date and Time:

September 29th, 2012
Time: 9:00am – 5:00pm
Including lunch break

Location:

Manhattan Autodesk office space
38 West 21st Street on the 9th Floor New York NY 10011

*** Please see specific classes for individual times & pricing

Maxscript for the Artist

Description:

If your an artist that doesn’t have time to be a code monkey nor the desire to fiddle with scripting but would like to know the basics, then this class is for you. I understand as an artist that I often don’t need to know the why or how, but just what to do to make it happen. This class is designed for the artist that wants to be able to do a little bit of scripting without having to know or care what’s happening under the hood. It is for the artist who wants to be able to do a few things faster by using scripting methods that are easy to implement and understand without getting bogged down by the coding nerd talk.

Instructor: Joe Gunn

Joe Gunn is a senior freelance 3D artist based in New York City and has been involved in the 3D animation industry for more than 10 years. After much experience, he was discovered by Discreet, and he came to NY as the East Coast Application Specialist for Autodesk® 3ds Max® software.

Joe’s client list includes companies such as Uncharted Territory, Pixomondo, Prime Focus, Aggressive, Buck, Imaginary Forces, Universal Images, Worlds Away, and many more. He has taught Autodesk’s Master Classes, produced numerous tutorials and scripts for free (and some for purchase) and is always available to answer questions, show you a tip using Autodesk® 3ds Max® software, and to offer advice based on real experience.

In 2009 Joe has been recognized as an Autodesk Master by industry peers. With demonstrated expertise through teaching, public speaking, production, DVD training, articles and interviews, and 3D community support, Joe believes in giving back to the CG community with real production based tutorials and DVD training. He has authored 3 DVD training titles: “Hair 3ds Max Out of the Box”, “mental ray Studio Car Rendering”, and “Cloth Beyond the Character”, with a fourth title in production. Joe has worked on many different productions from feature films like 2012, Fast 5, and Final Destination 5, to award nominated music videos (Kerli) and more.

He always says, “If you don’t know, you better ask somebody!”

Class Specs:

Time: 9:00am – 10:30am

Price: $75 non-members $50 members

Software Used: 3dsmax 2012

Requirements: No prior maxscript knowledge preferred

Duration: 1 hour 15mins | 15mins Q&A

Hardware: Rain Computers

VFX Element workstation

Topics Covered:

Overview & Workflow

(Maxscript, Listner, Macro recorder)

Simple Loops & how we can use it very easily

Creating Variables the what/how we use them

Arrays & Object Sets, wait what’s this you say…..don’t worry its easy and handy

 

Particle Flow – Beyond Fire and Smoke

Description:

When most people, 3D artists and non-artists alike, think of particle systems most conjure images in their minds of explosions, wispy smoke trails, or flocks of birds or insects. While those are all great and appropriate applications of 3ds Max’s Particle Flow system, there are many more, less obvious uses. In this class we will examine the use of Particle Flow on a recent project I worked on, the redesign of the in-stadium and broadcast graphics for the Washington Nationals baseball team. Time permitting we will also look at the use of Particle Flow on a recent commercial for Rhode Island Recycling.

Instructor: Kim Lee

Beginning his career over 15 years ago in the print industry, Kim recognized his desire to bring still images to life. He honed his animation skills working at Design Systems, a local reseller, readying himself to animate for commercials and broadcast television, which would be his next venture. Kim became a staff Senior Animator at Curious Pictures, where he worked on numerous shows.

Seeking more project variety, Kim co-founded Worlds Away with his brother Kai, and began freelancing as an Animator/Technical Director for prestigious companies such as Nick Digital, Spontaneous Combustion, and Psyop. Kim also represented AutoDesk – traveling through Europe and North America to train artists and instructors at IBM, Electronic Arts, and MTV. Lee has also worked as a 3ds Max demo artist for Autodesk at all the Major trade shows such as Siggraph, NAB, GDC, and IBC. In 2001, Disney recruited Lee to work as part of a 3-man team at Disney Feature Animation (CA) working with “Beauty and the Beast” director Gary Trousdale and “Dinosaur” CG Supervisor Neil Eskurito develop the first tests for what became the animated feature “Gnomeo and Juliet”.

Following his time at Disney, he partnered with Pixel Monkeys, Inc., working on projects for clients such as Eminem, Tiffany’s, The History Channel, and Intel. In 2004, he refocused his energies on Worlds Away, creating the digital effects for Chase Bank, V8, and Lotto national spots. Shortly thereafter, Worlds Away was chosen to animate and develop the new cartoon series “Hopeless Pictures” on IFC. Kim has directed commercials such as the “Whac-A-Charge” spot for Time Warner Cable and a 1 minute autostereoscopic piece for the world launch tour of the Lexus H200CT.

He has written for numerous publications including 3ds Max 2010 Architechtural Visualization – Advanced to Expert (3DATS), and Inside 3ds Max 4, written and edited by Kim Lee, (New Riders) which are the most recent. His most recent passion is in bridging the digital and physical worlds by helping design and build unique props and sets both static and motorized, combining his long 3d digital and vfx background with electronics and rapid prototyping technologies.

Class Specs:

Time: 10:45am – 12:15am

Price: $75 non-members $50 members

Software Used: 3dsmax 2012

Requirements: Intermediate General Knowledge of 3ds Max

Duration: 1 hour 15mins | 15mins Q&A

Hardware: Rain Computers

VFX Element workstation

Topics Covered:

Can It Be Done Easier With Particles

Geometry for Particle Work

MaxScript in Particle Flow

Using Tests in Particle Flow

Caching

Improving your modeling workflow in 3ds Max

Description:

I am going to show you some tips on how to control your mesh, and be more comfortable with the tools you use to build models within 3ds-max. I will cover some simple concepts that will help you to create both hard surface and organic models with more predictable and accurate results. Hotkeys, graphite tools, constraints, and simple techniques that can be used as the basis for improving common problem areas when modeling will all be addressed.

Instructor: Todd Daniele

At a young age I developed an affinity for drawing, that doesn’t mean I was a prodigy, it just means I liked to play with crayons. I never imagined when I picked up my first crayon that I would be creating Photo-Real 3D models with a machine called a computer, yet here I am. It was a long path with lots of distractions, the tools I used changed dramatically, but the one thing that was constant was my love of visual expression. When I am not geeking it up in a Soho studio with my friends, I am enjoying great food, movies, and most importantly my wife and family.

What I do?

First and foremost I am a 3D Modeler, usually working within a 3ds Max pipeline. Aside from modeling I also have a strong knowledge of texture creation, uv unwrapping, material/shader development, lighting and rendering within both a V-ray and Mental Ray environment. As a modeler I have made the natural progression to digital sculpting, I am fluent in Pixologic Zbrush, and to some extent Autodesk Mudbox. I have been creating highly detailed character, environment and hard surface models within these applications for quite some time now.
A strong sense of design, spatial relations, and overall composition mean that I bring much more to the table than just simply modeling. I have an acute ability to adapt and design while creating 3D assets and environments. I know what works, what looks good, and explore all options as I create.
In addition to my work in the industry, I have authored a book, ”Poly-Modeling with 3ds Max” published by Focal Press. I have also contributed a chapter to the 3DATS publication ” 3ds Max 2010 Architectural Visualization Advanced to Expert”. More recently I created training material for Digital-Tutors. Digital-Tutors: Mixed Modeling Techniques in 3ds Max 2012 with Todd Daniele. In the video series I outline various modeling techniques within 3ds Max 2012.

Class Specs:

Time: 1:15pm – 2:45pm

Price: $75 non-members $50 members

Software Used: 3dsmax 2012

Requirements: Intermediate General Knowledge of 3ds Max

Duration: 1 hour 15mins | 15mins Q&A

Hardware: Rain Computers

VFX Element workstation

Topics Covered:

Achieving Predictable Results

Efficient Use of Hotkeys

Understanding Graphite Tools

Contraints

Examining Common Problem Areas

 

 

 

 

Non-Character Animation Techniques

Description:

While CGI Character animation most often gets the spotlight with a seemingly never ending stream of movies and tv shows coming out, many artists struggle with achieving professional level results animating non-character subjects. For the purposes of this class we are defining non-character subjects as anything that does not have to ‘act’ or ‘emote’ and in most cases is not considered alive. This includes everything from Camera, plants, vehicles, and also elements that often fall more into the category of motion graphics. We will cover rigging techniques, tools to help streamline the animation process, and most importantly cover some principals of the art of animation.

Instructor: Kim Lee

Beginning his career over 15 years ago in the print industry, Kim recognized his desire to bring still images to life. He honed his animation skills working at Design Systems, a local reseller, readying himself to animate for commercials and broadcast television, which would be his next venture. Kim became a staff Senior Animator at Curious Pictures, where he worked on numerous shows.

Seeking more project variety, Kim co-founded Worlds Away with his brother Kai, and began freelancing as an Animator/Technical Director for prestigious companies such as Nick Digital, Spontaneous Combustion, and Psyop. Kim also represented AutoDesk – traveling through Europe and North America to train artists and instructors at IBM, Electronic Arts, and MTV. Lee has also worked as a 3ds Max demo artist for Autodesk at all the Major trade shows such as Siggraph, NAB, GDC, and IBC. In 2001, Disney recruited Lee to work as part of a 3-man team at Disney Feature Animation (CA) working with “Beauty and the Beast” director Gary Trousdale and “Dinosaur” CG Supervisor Neil Eskuri to develop the first tests for what became the animated feature “Gnomeo and Juliet”.

Following his time at Disney, he partnered with Pixel Monkeys, Inc., working on projects for clients such as Eminem, Tiffany’s, The History Channel, and Intel. In 2004, he refocused his energies on Worlds Away, creating the digital effects for Chase Bank, V8, and Lotto national spots. Shortly thereafter, Worlds Away was chosen to animate and develop the new cartoon series “Hopeless Pictures” on IFC. Kim has directed commercials such as the “Whac-A-Charge” spot for Time Warner Cable and a 1 minute autostereoscopic piece for the world launch tour of the Lexus H200CT.

He has written for numerous publications including 3ds Max 2010 Architechtural Visualization – Advanced to Expert (3DATS), and Inside 3ds Max 4, written and edited by Kim Lee, (New Riders) which are the most recent. His most recent passion is in bridging the digital and physical worlds by helping design and build unique props and sets both static and motorized, combining his long 3d digital and vfx background with electronics and rapid prototyping technologies.

Class Specs:

Time: 3:00pm – 4:30pm

Price: $75 non-members $50 members

Software Used: 3dsmax 2012

Requirements: Intermediate General Knowledge of 3ds Max

Duration: 1 hour 15mins | 15mins Q&A

Hardware: Rain Computers

VFX Element workstation

Topics Covered:

Non-Character Rigging Approaches

Automating vs Art Directing

Elements of good camera work

Technical Approaches for Camera Animation

Applying Animation Art Principles with Technical Tools

 

 

 

 

Purchase a class or classes now!

Info:

Please bring a printed copy of your order confirmation that will be emailed to you after checkout.  Note each class has a limited capacity for space, so reserve your place now.  If you are an Official Member then you can use your membership ID upon checkout to apply ONLY ONCE.  So if you plan to attend more than one class make your purchases at the same time.  Please be sure to note your class times.  You may arrive 10-15 early to get checked in.

Your Membership ID is your discount code.

Master Class MC01 – Maxscript for the Artist
Price: $75.00

 

Master Class MC02 – Particle Flow – Beyond Smoke and Fire
Price: $75.00

 

Master Class MC03 – Improving your modeling workflow inside 3dsdmax
Price: $75.00

 

Master Class MC04 – Non-Character Animation Techniques
Price: $75.00