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	<title>NYC Max User Group</title>
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	<description>3dsmax</description>
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		<title>More on the way</title>
		<link>http://www.nyc3d.org/3dwp/2012/08/03/more-on-the-way/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=more-on-the-way</link>
		<comments>http://www.nyc3d.org/3dwp/2012/08/03/more-on-the-way/#comments</comments>
		<pubDate>Fri, 03 Aug 2012 22:48:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[MUG Blog]]></category>

		<guid isPermaLink="false">http://www.nyc3d.org/3dwp/?p=1487</guid>
		<description><![CDATA[Well its been about six months now since the NY 3ds max user group got a big reboot. I&#8217;d like to post a bit more on the blog when I have time so here goes. The next event coming up in August is going to be a big one. We have new things planned as a whole for the entire group. In between production, development, &#038; a real life I&#8217;ve been trying to fit in time for the user group. ...]]></description>
			<content:encoded><![CDATA[<p>Well its been about six months now since the NY 3ds max user group got a big reboot.  I&#8217;d like to post a bit more on the blog when I have time so here goes.  The next event coming up in August is going to be a big one.  We have new things planned as a whole for the entire group.  In between production, development, &#038; a real life I&#8217;ve been trying to fit in time for the user group.</p>
<p>Lots of time and effort I&#8217;ve been putting in with Kim Lee to bring more exciting stuff to the group.  Please be sure to attend the next event in August if you can.  We have some special announcements and probably the best eye candy yet. We have Jesse Holmes to present some great topics.  Vray is always welcome and this whole cloud rendering thing is going to be interesting.  Hell I have no idea what this cloud is but if I can render my fancy shit to it then I want to know.</p>
<p>Thanks to all of those who&#8217;ve been getting involved.  The gallery is looking great.  Let&#8217;s get the NY Minutes to the same level.  Don&#8217;t be shy share your max tips &#038; tricks!</p>
<p>Visit the site often leading up the the next event to see what we are doing.</p>
<p>Stay Involved!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nyc3d.org/3dwp/2012/08/03/more-on-the-way/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Thoughts on 3ds max 2013</title>
		<link>http://www.nyc3d.org/3dwp/2012/05/24/thoughts-on-3ds-max-2013/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=thoughts-on-3ds-max-2013</link>
		<comments>http://www.nyc3d.org/3dwp/2012/05/24/thoughts-on-3ds-max-2013/#comments</comments>
		<pubDate>Thu, 24 May 2012 13:20:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[MUG Blog]]></category>

		<guid isPermaLink="false">http://www.nyc3d.org/3dwp/?p=1217</guid>
		<description><![CDATA[So our next event is coming soon and will be focused on taking a look at the latest release of 3ds max 2013. In advance of this event we&#8217;re planning to post our own survey to see what you guys think of the new version and get a sense of what versions of 3ds max you are using if not 2013. In preparation for this survey I took a look at the reported results of Autodesk&#8217;s own survey over at ...]]></description>
			<content:encoded><![CDATA[<p>So our next event is coming soon and will be focused on taking a look at the latest release of 3ds max 2013. In advance of this event we&#8217;re planning to post our own survey to see what you guys think of the new version and get a sense of what versions of 3ds max you are using if not 2013. In preparation for this survey I took a look at the reported results of Autodesk&#8217;s own survey over at the <a href="http://area.autodesk.com/blogs/ken/3ds_max_2013_announced"><strong>Area</strong></a>.  It will be interesting to see how the results of our survey will compare. We will be asking a few more specific questions than the Autodesk survey but below is an excerpt of Ken Pimentel&#8217;s post (click the Area link above to read the full post).</p>
<p>Keep an eye out for our survey which should be up on the main page before the weekend and we look forward to everyone&#8217;s input. For local members who attend the events and hence have access to the private area, feel free to continue this discussion there.</p>
<div class="simple_box cuf"> Overall Stability<br />
90% said it was average or above, 56% said it was above average. 93% felt that stability was the same or better than prior releases, 39% said it was better.</p>
<p>Viewport Performance<br />
82% said it was average or above, 49% said it was above average. 88% said it was same/better than prior releases, 57% said it was better.</p>
<p>General App Performance<br />
93% said it was average or above, 43% said it was above average. 93% said it was same/better than prior releases, 50% said it was better.</p>
<p>UI Ease of Use<br />
88% said it was average or above, 51% said it was above average. 96% said it was same/better than prior releases, 43% said it was better.</p>
<p>Interoperability<br />
93% said it was average or above, 62% said it was above average. 98% said it was same/better than prior releases, 51% said it was better.</p>
<p>What did beta users like the most?<br />
These were things that the majority of beta users said were a good reason to upgrade.</p>
<p>Nitrous particle speed improvements (check it out, you’ll see significant improvements here)<br />
Nitrous IBL, DOF, Bokeh, Clay improvements<br />
Tabbed viewport layout<br />
MassFX Updates &amp; mCloth<br />
Workflow improvements (from 3dsmaxfeedback.autodesk.com)<br />
After Effects Interop (State Sets)<br />
Iray 2.0<br />
Revit Interop Update<br />
AutoCAD DWG improvements<br />
</div>
]]></content:encoded>
			<wfw:commentRss>http://www.nyc3d.org/3dwp/2012/05/24/thoughts-on-3ds-max-2013/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Get Involved</title>
		<link>http://www.nyc3d.org/3dwp/2012/05/23/get-involved/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=get-involved</link>
		<comments>http://www.nyc3d.org/3dwp/2012/05/23/get-involved/#comments</comments>
		<pubDate>Wed, 23 May 2012 05:02:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[MUG Blog]]></category>

		<guid isPermaLink="false">http://www.nyc3d.org/3dwp/?p=1215</guid>
		<description><![CDATA[Well its been a few Events now and things are moving along with the group. I&#8217;d just like to rant a little bit about getting our users to be involved. The last event had a good amount of user interaction and that was great to see. Don&#8217;t be shy at the Events, shout, piss, moan, or whatever you want its your platform and vehicle to do so. It&#8217;s all about 3dsmax and the NYC community. The website is growing and ...]]></description>
			<content:encoded><![CDATA[<p>Well its been a few Events now and things are moving along with the group.  I&#8217;d just like to rant a little bit about getting our users to be involved.  The last event had a good amount of user interaction and that was great to see.  Don&#8217;t be shy at the Events, shout, piss, moan, or whatever you want its your platform and vehicle to do so.  It&#8217;s all about 3dsmax and the NYC community.  The website is growing and so is the membership.  We are building an online presence along side a &#8220;Real&#8221; presence in the real world.  It&#8217;s getting people together not just for the drinks but for this thing called 3dsmax.  We are a group of artists that want to talk geek stuff in this complex 3d realm.  So get involved and join the revolution!</p>
<p>On the site you have many ways to involved directly with what we are doing online.  You can submit local 3dsmax news, gallery images, hell even submit a New York Minute.</p>
<p>Those that have been attending Events we appreciate it.  As you know during the Events we announce things that you only get for showing up in the flesh or in our world SSS-Skin.</p>
<p>Remember this is only the beginning of what is to come!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nyc3d.org/3dwp/2012/05/23/get-involved/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>FumeFX 3.0 released</title>
		<link>http://www.nyc3d.org/3dwp/2012/04/18/fumefx-3-0-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fumefx-3-0-released</link>
		<comments>http://www.nyc3d.org/3dwp/2012/04/18/fumefx-3-0-released/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 03:19:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[MUG Blog]]></category>

		<guid isPermaLink="false">http://www.nyc3d.org/3dwp/?p=1045</guid>
		<description><![CDATA[Well I thought this might be a great topic to kick off &#8220;The Smoking Gunn&#8221; blog. Recently on April 11th, 2012, almost 6 years from the release of version 1.0, Sitni Sati is proud to announce availability of the FumeFX 3.0 for Autodesk&#8217;s 3ds max platform.  I must say after having worked on several feature films using FumeFX the updates in version 3 are absolutely amazing.  I&#8217;d like to discuss some of my favorite new features and why.  Please join ...]]></description>
			<content:encoded><![CDATA[<p>Well I thought this might be a great topic to kick off &#8220;The Smoking Gunn&#8221; blog.</p>
<p>Recently on April 11th, 2012, almost 6 years from the release of version 1.0, Sitni Sati is proud to announce availability of the FumeFX 3.0 for Autodesk&#8217;s 3ds max platform.  I must say after having worked on several feature films using FumeFX the updates in version 3 are absolutely amazing.  I&#8217;d like to discuss some of my favorite new features and why.  Please join in on the discussion if you&#8217;ve been using FumeFX.</p>
<p>To most people that have used or played with FumeFX this new version on the surface might not seam like a lot of the value but let&#8217;s try to take a closer look.  Here is a list of the new big features in version 3:  Effectors, Render Warps, N-Sim, &amp; Preview Window updated (GPU).  These 4 new features alone are my favorites.  Certainly there are a few other improvements with FumeFX like the ability to see the noise pattern, simple source texture emission, colored smoke (not looking forward to the hundreds of crappy sims on utube that will pop up on this feature).  So yes there are more features or gems that you will find with FumeFX 3.</p>
<p>Let&#8217;s start off with the my first favorite, the preview window.  There is a new GPU version that you can use to display your simulation with full shadows &amp; illumination unlike before along with geometry included in simulation.  Having this ability is certainly nice to have but for me the biggest part of the update to the preview window is the fact that I can preview multiple grids at the same time.  I would have killed for this feature while working on Final Destination 5.  Another very good addition is the Render Warps.  I would almost suspect this is slightly taken from the guys at Thinkbox.  They&#8217;ve had the ability to warp &#8220;PRT&#8217;s&#8221; with modifiers for a long time and its a great feature.  You can do this sort of thing in Maya particles but let&#8217;s not go there.  Instead of going back to tweak a fume simulation just to move a section of the sim a little bit to the left, to the right, etc. or whatever the art direct is telling you.  Now you can just throw on an FFD box and ghetto animate it for a few frames done.  I&#8217;ve used warped particles with PRTS before in production and now having that ability in fume is going to be sweet.</p>
<p>OK now for anyone that has every had to simulate a shit ton of grids you know &#8220;N-Sim&#8221; is going to be your friend.  The last update in FumeFX had a way of sort of doing this but just really didn&#8217;t work out as expect and you ended up just doing the brute force method and having a bunch of grids overlapping.  I&#8217;m stilling waiting on my FumeFX 3 license to show up just so I can do a massive smoke trail to test out the new &#8220;N-Sim&#8221; method.  Now for anyone that has been doing a lot of advanced work with FumeFX &#8220;Effectors&#8221; are a big deal.  This is not for the max user that just creates a grid and hits &#8220;Sim&#8221; and posts to Facebook or UTube and tells everyone they know FumeFX.  Effectors are going to really change the game.  This is going to separate the users that open up Allan McKay files and post them to the internet as simulations they&#8217;ve cooked up.  When you have a vfx supervisor giving you feeedback on a FumeFX sim and you really need to dial it in, Effectors are going to really be a big player.  I can&#8217;t wait to get my hands dirty with Effectors.</p>
<p>So for all the FumeFX users out there please give me a shout out for your favorite new features and why.</p>
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			<wfw:commentRss>http://www.nyc3d.org/3dwp/2012/04/18/fumefx-3-0-released/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Thinking About Hardware</title>
		<link>http://www.nyc3d.org/3dwp/2012/04/13/waxing-philosophically-about-hardware/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=waxing-philosophically-about-hardware</link>
		<comments>http://www.nyc3d.org/3dwp/2012/04/13/waxing-philosophically-about-hardware/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 02:18:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[MUG Blog]]></category>

		<guid isPermaLink="false">http://www.nyc3d.org/3dwp/?p=1031</guid>
		<description><![CDATA[If you&#8217;re like me, every so often, you start thinking maybe its time to start seriously considering getting a new workstation or laptop.  for me it happens maybe every 6 months or so.  Do I get a new machine(s) or do I explore the feasibility of upgrading? This is compounded for me as a company owner/artist as I not only need a good workstation for me at home and a laptop, but also need to consider machine needs at the ...]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re like me, every so often, you start thinking maybe its time to start seriously considering getting a new workstation or laptop.  for me it happens maybe every 6 months or so.  Do I get a new machine(s) or do I explore the feasibility of upgrading? This is compounded for me as a company owner/artist as I not only need a good workstation for me at home and a laptop, but also need to consider machine needs at the office.  What to do, what to do.</p>
<p>Regardless of your situation, even if you need to get a single workstation, its obvious the situation can be complex. Do I build a machine? (for those of us accustom to it or those who are ready to take the leap into geekdom) or do I buy one and have the peace of mind that should come with support. While I have no problems building a machine, and for the record have been doing so for the last 25 years since the days of the 386 chips, the reality is, I just don&#8217;t have the time to , nor do I frankly want to, have to support and troubleshoot my machines when they inevitably have software or hardware problems down the road.  Just because I know I can, doesn&#8217;t mean I should.</p>
<p>Then add the lovely state of our economy.  Unless your very fortunate, everyone seems to be feeling the pinch to some degree or another.  Some obviously worse than others, but the bottom line is, money for this kind of purchase was always tight BEFORE the recession, so now, well do the math.</p>
<p>Both Joe and I are exploring some interesting options for hardware, not only for our own personal needs, but also to help eventually present our recommendations to the members of the group who are in the market for some silicon and blinking lights.  I&#8217;m interested to hear what you all think about general hardware issues such as:</p>
<p>Do I buy or build?  If I buy, usually for the support,  do I go Big conglomerate (like HP,Dell,Boxx,etc) or do I look for a more localized and hopefully more personal company?  What are our sweet spots in terms of price point?  How many of us are REALLY willing or able to spend upwards of $5k on a single machine?  maybe more than I would guess, maybe not.</p>
<p>How much power do we really need in a laptop?  and what kind of power?  CPU? or GPU cores (CUDA).</p>
<p>I&#8217;m going out on a limb on this next one as I&#8217;m really not a baseball fan, but like the Yankees or Red Sox thing, What are our group members&#8217; leanings in terms of Nvidia vs ATI?</p>
<p>Well I think that should be enough to stir up the pot a bit.  Lets hear what you guys have to say.</p>
<p>&nbsp;</p>
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		<slash:comments>4</slash:comments>
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		<title>Around Town</title>
		<link>http://www.nyc3d.org/3dwp/2012/04/06/around-town/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=around-town</link>
		<comments>http://www.nyc3d.org/3dwp/2012/04/06/around-town/#comments</comments>
		<pubDate>Sat, 07 Apr 2012 00:25:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[MUG Blog]]></category>

		<guid isPermaLink="false">http://www.nyc3d.org/3dwp/?p=1009</guid>
		<description><![CDATA[So on a completely different note, I was wondering what establishments everyone in town likes to frequent. I&#8217;m looking for everyone&#8217;s suggestions and recommendations for everything from lunch or dinner eateries, local bookstores, favorite movie theaters, to you favorite store for buying hard drives.  I know these days the big chain and big box stores seems to have taken over and if those are your suggestions that&#8217;s fine and good to know.  But it would be also interesting to see ...]]></description>
			<content:encoded><![CDATA[<p>So on a completely different note, I was wondering what establishments everyone in town likes to frequent. I&#8217;m looking for everyone&#8217;s suggestions and recommendations for everything from lunch or dinner eateries, local bookstores, favorite movie theaters, to you favorite store for buying hard drives.  I know these days the big chain and big box stores seems to have taken over and if those are your suggestions that&#8217;s fine and good to know.  But it would be also interesting to see your suggestions for even small mama-papa establishments that may not be known to our community of artists.  Submit your comments and lets see things like, My favorite felafel place, coffee spot, specialty book store, whatever.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nyc3d.org/3dwp/2012/04/06/around-town/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
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		<title>CheckMate Pro Followup</title>
		<link>http://www.nyc3d.org/3dwp/2012/03/30/turbosquid-checkmate-pro-followup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=turbosquid-checkmate-pro-followup</link>
		<comments>http://www.nyc3d.org/3dwp/2012/03/30/turbosquid-checkmate-pro-followup/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 18:14:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[MUG Blog]]></category>

		<guid isPermaLink="false">http://www.nyc3d.org/3dwp/?p=898</guid>
		<description><![CDATA[Its been a week since our last event where Michele Bousquet from TurboSquid explained and answered our questions about selling CheckMate Pro certified models on their site. We wanted to find out if your opinion of this has changed. Considering that TurboSquid has pledged support for our group&#8217;s future activities based on our community&#8217;s participation in their CheckMate Pro initiative, we wanted to get your feedback. Please note that the support pledged by TurboSquid is only based on CheckMate Pro ...]]></description>
			<content:encoded><![CDATA[<p>Its been a week since our last event where Michele Bousquet from TurboSquid explained and answered our questions about selling CheckMate Pro certified models on their site. We wanted to find out if your opinion of this has changed. Considering that TurboSquid has pledged support for our group&#8217;s future activities based on our community&#8217;s participation in their CheckMate Pro initiative, we wanted to get your feedback. Please note that the support pledged by TurboSquid is only based on CheckMate Pro certified submissions and DOES NOT come out of your profits if you decide to sell models with them. For those of you who do decide to make some money and in doing so help the group, please remember to add the text &#8220;proud member of NYC3d.org&#8221; somewhere in your description text so that it can be counted as coming from our membership.</p>
<p>Post your thoughts here and if you haven&#8217;t already done so, take our 1 multiple choice question survey from the link on the main page.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nyc3d.org/3dwp/2012/03/30/turbosquid-checkmate-pro-followup/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>Autodesk Announces 3ds max 2013</title>
		<link>http://www.nyc3d.org/3dwp/2012/03/28/autodesk-announces-3ds-max-2013/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=autodesk-announces-3ds-max-2013</link>
		<comments>http://www.nyc3d.org/3dwp/2012/03/28/autodesk-announces-3ds-max-2013/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 15:08:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[MUG Blog]]></category>

		<guid isPermaLink="false">http://www.nyc3d.org/3dwp/?p=884</guid>
		<description><![CDATA[So Autodesk officially announced 3ds max 2013. If you haven&#8217;t checked out the latest list of new features and changes check out http://area.autodesk.com/blogs/ken/3ds_max_2013_announced So what does everyone think?]]></description>
			<content:encoded><![CDATA[<p>So Autodesk officially announced 3ds max 2013.   If you haven&#8217;t checked out the latest list of new features and changes check out <a href="http://area.autodesk.com/blogs/ken/3ds_max_2013_announced" target="_blank">http://area.autodesk.com/blogs/ken/3ds_max_2013_announced</a></p>
<p>So what does everyone think?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nyc3d.org/3dwp/2012/03/28/autodesk-announces-3ds-max-2013/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>UG Feedback March 23</title>
		<link>http://www.nyc3d.org/3dwp/2012/03/25/ug-feedback-march-23/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ug-feedback-march-23</link>
		<comments>http://www.nyc3d.org/3dwp/2012/03/25/ug-feedback-march-23/#comments</comments>
		<pubDate>Sun, 25 Mar 2012 06:15:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[MUG Blog]]></category>

		<guid isPermaLink="false">http://www.nyc3d.org/3dwp/?p=726</guid>
		<description><![CDATA[Please give us your feedback and thoughts on the March 23rd event.]]></description>
			<content:encoded><![CDATA[<p>Please give us your feedback and thoughts on the March 23rd event.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.nyc3d.org/3dwp/2012/03/25/ug-feedback-march-23/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>Turbosquid Survey Results</title>
		<link>http://www.nyc3d.org/3dwp/2012/03/23/survey-results-regarding-selling-models-on-turbosquid/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=survey-results-regarding-selling-models-on-turbosquid</link>
		<comments>http://www.nyc3d.org/3dwp/2012/03/23/survey-results-regarding-selling-models-on-turbosquid/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 20:32:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[MUG Blog]]></category>

		<guid isPermaLink="false">http://www.nyc3d.org/3dwp/?p=703</guid>
		<description><![CDATA[Have you been aware that you can sell your 3d models on Turbosquid? Yes 25 89% No 3 11% &#160; Do you think you have models of high enough quality to sell on TurboSquid? Yes 16 57% No 3 11% Not Sure 9 32% &#160; If you answered yes to the two previous questions, what has been the main reason for not trying to sell one or more of your models on TurboSquid? Don&#8217;t think I can make enough money ...]]></description>
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<div id="title#0" dir="ltr">Have you been aware that you can sell your 3d models on Turbosquid?</div>
</td>
</tr>
<tr>
<td>
<div id="image#0"><img src="https://chart.googleapis.com/chart?cht=p&amp;chs=345x150&amp;chco=0000e0&amp;chl=Yes%20%5B25%5D%7CNo%20%5B3%5D&amp;chd=e%3A5IG2" alt="" width="345" height="150" /></div>
<div id="bottomLabels#0"></div>
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<td>
<table id="table#0">
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<td>Yes</td>
<td></td>
<td>25</td>
<td>89%</td>
</tr>
<tr>
<td>No</td>
<td></td>
<td>3</td>
<td>11%</td>
</tr>
</tbody>
</table>
</td>
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<p>&nbsp;</p>
<table id="chart#2">
<tbody>
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<td colspan="2">
<div id="title#2" dir="ltr">Do you think you have models of high enough quality to sell on TurboSquid?</div>
</td>
</tr>
<tr>
<td>
<div id="image#2"><img src="https://chart.googleapis.com/chart?cht=p&amp;chs=345x150&amp;chco=ff9900&amp;chl=Yes%20%5B16%5D%7CNo%20%5B3%5D%7CNot%20Sure%20%5B9%5D&amp;chd=e%3AkkG2Uk" alt="" width="345" height="150" /></div>
<div id="bottomLabels#2"></div>
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<td>
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<td>Yes</td>
<td></td>
<td>16</td>
<td>57%</td>
</tr>
<tr>
<td>No</td>
<td></td>
<td>3</td>
<td>11%</td>
</tr>
<tr>
<td>Not Sure</td>
<td></td>
<td>9</td>
<td>32%</td>
</tr>
</tbody>
</table>
</td>
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</tbody>
</table>
<p>&nbsp;</p>
<table id="chart#3">
<tbody>
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<td colspan="2">
<div id="title#3" dir="ltr">If you answered yes to the two previous questions, what has been the main reason for not trying to sell one or more of your models on TurboSquid?</div>
</td>
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<tr>
<td></td>
<td>
<table id="table#3">
<tbody>
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<td>Don&#8217;t think I can make enough money from them to be worth my time.</td>
<td></td>
<td>11</td>
<td></td>
</tr>
<tr>
<td>I&#8217;ve been too busy or just never got around to it.</td>
<td></td>
<td>15</td>
<td></td>
</tr>
<tr>
<td>I don&#8217;t own the rights to sell any models I have created.</td>
<td></td>
<td>2</td>
<td></td>
</tr>
<tr>
<td>Its too complicated of a process. I don&#8217;t want to have to go back and clean up my models.</td>
<td></td>
<td>1</td>
<td></td>
</tr>
<tr>
<td>I don&#8217;t want my models available for sale by anyone.</td>
<td></td>
<td>4</td>
<td></td>
</tr>
<tr>
<td>I don&#8217;t have textures or UVW mapping coordinates on my models</td>
<td></td>
<td>3</td>
<td></td>
</tr>
<tr>
<td>I&#8217;m not good at rendering the presentation images required.</td>
<td></td>
<td>0</td>
<td></td>
</tr>
<tr>
<td>I already sell my models on TurboSquid</td>
<td></td>
<td>3</td>
<td></td>
</tr>
</tbody>
</table>
<div id="checkboxMessage#3">People may select more than one checkbox, so percentages may add up to more than 100%.</div>
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<p><span style="font-size: small;"><span style="line-height: normal;"><br />
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